有一次去收的,是個英文站,那裡都是神人啊....orz
(爲了保存細節,以下的圖都很大張喔!) (真是佔空間...) (2D&3D混在一起...因為收的時候忘了分類...orz)

 




01 The Conductor 沒想畫風有這樣日式!
         (雖然那個站各國畫家都有~)(之前也有看到對岸的) 這張我之前拿來當桌布

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02 Isle of Winds project:Ohayo! (網頁) 這張更是日式.... 是我貼的圖中難得清爽的XD
               





03 Elwing 是女的耶XD 貓和十字架等等都很可愛!

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04 The Seed (nudity) 好像鐵的什麼書的圖?

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05 Wreck Of Esperance

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06 The Identity Rape 頭被吃了!?

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07 The Last Of The Leaves(使用ZBrush畫的) 好細...讓我想到DPI的一些圖也是...

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Title: The Last Of The Leaves
Name: Meats Meier
Country: United States
Software: ZBrush

This image was created using the 2.5d Pixol technology in Zbrush. All elements were created seperately using (not so) primitives and then masking and extruding individual parts and then placed onto the image in 3d space.
After the image is complete, I render several different passes (within Zbrush), such as shadow, specualar, color, etc. and then composite them together in Photoshop. I make use of the Z depth pass that Zbrush allows you to grab from it's canvas to add depth and fog effects, and to combine a few different color passes.
This image took me roughly two days to complete, but I am getting faster at placing objects onto the canvas, so in the future it will be easily faster to complete an image like this, especially because my library of completed primitives is growing.
The beauty of Zbrush and Pixols in general are that once a 3d object is placed onto the canvas, they become light as a feather memory wise, allowing you to fill the canvas with many millions of polygons with very little slow down. This particular image (if I was counting) would probably total 30+ million polygons. But, like I say, I don't have to count with this 2d/3d hybrid program...
Final render size 3200x4096 pixels, prints will be around 3 feet x 4 feet long. 
 





08 Resurection 要爆炸了?

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Title: Resurection
Name: Juan J. Gonzalez Diaz
Country: Espana
Software: (Other), LightWave 3D

A dark image inspired from a old drawing of a chatedral in Czech Republic. Heavy mesh modeled in Modo, to get a final scene of about 3 MPolygons rendered in Lightwave.

I hope you like it ...
 
 





09 Venice. Another Look (3ds max) 有兩種版本

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Title: Venice. Another Look
Name: Oleg Karassev
Country: Russia
Software: 3ds max

This scene is an attempt of a new look at Venice architecture.
Software used: 3D Studio MAX (standard tools only), Photoshop. The scene contains 10775 objects. 
 






10 Davinci's Butterfly 我以為是蜻蜓,但是標題是達文西的蝴蝶!?

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Title: Davinci's Butterfly
Name: Balázs Pápay
Country: Hungary
Software: 3ds max, Photoshop, VRay

Hello there,

This scene was made for a contest named "Mechanical Insect". I got an idea to create a new scale-model from a concept based on Leonardo’s research and here is the story:

In the fifteenth century, the wish to fly like the birds forced Leonardo to design flying machines. He has a lot of notebooks containing 7000 pages where we can find some drafts with his imagination about those… But we never ever find out about what his first model was. Maybe he built one, or not; it would be a secret forever. But now let me present to you my mysterious butterfly, which may have been his first one…

The model was created in 3dsMAX, polygonal modeling, rendered with Vray. All the textures in Photoshop.

Hope you like it. 
 






11 Grand Space Opera Entry 眼花撩亂....orz

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Title: Grand Space Opera Entry
Name: Mathieu Didier
Country:
Software:

This image was entered for the Grand Space Opera Challenge. You can see the full entry here.


12 My Friend 很可愛,有繪本的感覺~

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13 The Room(Photoshop) 像是電動場景~

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14 Into Your Eyes 看幾次都覺得可怕...^ ^|||

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15 Hajieelkhe

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我目前的網誌最上方橫福和回應區底圖也是CG TALK的圖呢!
橫幅是「Medieval Airport」 作者:Dave Brinda (2005.3.1.)
回應區的是「Waterfall Castle」 作者:Frederic St-arnaud (2005.3.1.) (網頁)
因為版權欄被我剪掉了, 而且當初收的時候沒有仔細複製資料... 在此解釋一下


補充:作者的話(橫幅)
Title: Medieval Airport
Name: Dave Brinda
Country: United States
Software: CINEMA 4D, FreeHand, Photoshop
 
This image is a personal project created for the "Medieval Airport" competition over at Renderocity. The idea of the competition was what if flight had been invented during the Medieval era? What would the vehicles look like, how would they work, what would an airport look like, etc.
My concept centered around the idea of utilizing the natural forces available in the environment: the lift of hot air, the momentum of running water, the updraft of a canyon wall. The vehicles in this concept are a cross between a hot air balloon and an old sailing ship, and the idea is that hot air would provide lift and the propellers would provide thrust and maneuverability. The smaller vehicles would carry passengers and would be able to land at various towers around the complex, the heavier cargo vessels would land in the water and drift down to the load/unload dock. Once the cranes hand loaded the cargo ships, the would be let loose to run down stream gathering momentum, and as they ran off the edge of the waterfall and updraft would further assist in getting heavy load airborne. Similar to a modern-day aircraft carrier, two launching areas could accommodate a constant stream of traffic.
Hope you enjoy, and feel free to pass along any comments.
Thanks,
 
Dave
 
 



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